using UnityEngine; public class PlayerController : MonoBehaviour { public float speed = 5f; void Update() { float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(horizontal, 0f, vertical) * speed * Time.deltaTime; transform.Translate(movement); } } using UnityEngine; public class BallController : MonoBehaviour { public float speed = 10f; void Update() { // Implement ball movement logic here } }